Async agile 1.0, is distributed agile 2.0!
This blog expands on the ideas from “The Async-First Playbook”. You can either browse through the posts using the grid below, or start at the very beginning. Alternatively, use the search bar below to find content across the site.
The hardest thing about hard things
A craft isn’t only about the outputs it produces. The hard parts are not often visible in plainsight.
You don't need a face to face for a brainstorm
Advocates of in-person work often say they need to get their teams together for brainstorming sessions. This is a waste of time. The effectiveness of brainstorming is a corporate myth.